【游戏资讯】《守望先锋》首席编剧宣布离职

近日,在暴雪娱乐工作长达20年的 Michael Chu 宣布将离开公司,追寻全新的发展。

除了作为《守望先锋》以及即将发售的《守望先锋2》编剧外,Michael Chu 还参与了《暗黑破坏神2》、《魔兽争霸3》、《魔兽世界:燃烧的远征》以及《暗黑破坏神3》等游戏的制作。

据介绍,Michael Chu起初于2001年在暴雪担任《暗黑破坏神2:毁灭之王》的测试人员,现在他已经成为了《守望先锋》的首席编剧。中间他还曾参与过《暗黑破坏神3》的编剧和《魔兽世界》的世界设计。Michael Chu在自己的博客中表示:“20年前,当我第一次走进暴雪的大门时,我唯一的梦想就是帮助那些我曾度过无数小时的游戏。我有幸结识了那些玩我们的游戏并且充满热情的全球社区成员们并与其互动。”

在告别声明中,Michael Chu 谈到了这二十年来的开发工作是一生中的财富,而能讲述栩栩如生故事并结识热情的玩家社区也是他的荣幸。作为一个亚裔美国人,他乐于在游戏中拥抱多样性,讲述那些传统上不存在的人物。《守望先锋》讲述了一个值得为之奋斗的未来,一个人人都能成为英雄的世界。

原文

When I first walked through the doors of Blizzard Entertainment twenty years ago, my only dream was to help make the games I had spent countless hours of my life playing. From the battles between the races of Azeroth in Warcraft to the corruption of humanity as pawns of the Eternal Conflict in Diablo, I was lucky enough to tell stories in these amazing universes and help bring them to life. And I have had the great fortune to get to know and interact with the passionate global community that played our games.

These meetings, travels, and a desire to embrace the diversity of our world made it clear that there were different stories that needed to be told about places and people not traditionally seen in games. As an Asian American, I wanted to experience narratives that represented people like me and to see them depicted as heroes. Overwatch offered an opportunity to bring a more inclusive vision of earth to life: a future worth fighting for. Together, we worked, struggled, and shed tears to champion a universe that featured people from across the world, to bring to life the wondrous sights of earth’s past, present, and future, and to empower the contributions of creators and voices who would better represent the breadth of human experience. I believed that a game could show the power of diversity and that one kiss could change the world, if only a little.

Overwatch has been a life-changing experience. I have always felt that games and the stories they tell have the unique ability to bring people closer together, and that the empathy you feel from stepping into someone else’s shoes, even virtually, can bridge the gap between miles, cultures, and nations. Overwatch and its consistently generous and inspiring community have only reinforced that belief. I’ve heard stories of people learning a new language after hearing a line of dialogue, people feeling inspired to take a trip to a new place after “visiting” it in-game, and people meeting teammates across languages and borders to take up the cause of making our world a better place. But most of all: again and again, of people empathizing with a story about someone who is not the same as them.

Now, as I head out through the Blizzard doors for a last time, I have new dreams: to continue to tell these stories and build worlds that unite people through games. To help create an inclusive world where more people will want to share stories that reflect their own experiences. I hope it’s something we can build together.

That’s the future that I believe in.

翻译

二十年前,当我第一次走进暴雪娱乐的大门时,我唯一的梦想就是帮助我度过一生无数小时的游戏。从魔兽世界中的艾泽拉斯种族之间的战斗,到人类作为暗黑破坏神永恒冲突的棋子的腐败,我很幸运地在这些神奇的宇宙里讲述了故事,并帮助他们恢复了生命。我非常幸运地认识并与参与我们游戏的充满激情的全球社区互动。

这些会议,旅行,以及拥抱我们世界的多样性的愿望清楚地表明,有不同的故事需要讲述的地方和人传统上没有在游戏中看到。作为一个亚裔美国人,我想体验那些代表像我这样的人的故事,并把他们描绘成英雄。Overwatch提供了一个机会,让我们有机会为地球带来一个更具包容性的愿景:一个值得为之奋斗的未来。我们一起工作、奋斗和流泪,捍卫一个以世界各地的人为特征的宇宙,为地球的过去、现在和未来带来奇妙的景象,并增强更好地代表人类经验广度的创造者和声音的贡献。我相信一个游戏可以展示多样性的力量,一个吻就能改变世界,哪怕只是一点点。

观看是一次改变生命的经历。我一直认为,游戏和他们讲述的故事有着独特的能力,可以让人们更紧密地联系在一起,而且,即使是在虚拟的情况下,你从别人的立场上感受到的同理心,也可以弥合英里、文化和国家之间的差距。OverWatch及其一贯的慷慨和鼓舞人心的社区只加强了这一信念。我听说过这样的故事:人们在听到对话后学会了一种新的语言,人们在游戏中“参观”了一次新的地方后,感觉到了去一个新的地方旅行的灵感,以及人们与跨语言和跨国界的队友们会面,为使我们的世界变得更美好而努力。但最重要的是:人们一次又一次地对一个与他们不一样的人的故事产生共鸣。

现在,当我最后一次走出暴雪之门时,我有了新的梦想:继续讲述这些故事,建立通过游戏将人们团结在一起的世界。帮助创造一个包容的世界,让更多的人分享反映自己经历的故事。我希望这是我们可以一起建造的东西。

这就是我所相信的未来。

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